Play, Gangs and F.E.A.R.S.
What's on the cards?
The 50 CARDS can be used for personal reflection or in group GAMES.
To start this exploration we unpacked 150 privileged behaviours we have witnessed, experienced and/or perpetrated.
The front of the cards presents a 'character', [role/job description], and indicates what Super Power they use to control a shared human value. We have placed them in a GANG of five characters, whom exhibit a similar style of oppressive behaviour, each gang has a member who targets one of five key area we called F.E.A.R.S.
On the back of the cards there are 3 values this 'character' upholds and some systematic advice how they can justify their privilege and enact their super power to 'win'.
Each character hides their violence behind their ‘common sense’ values, their well-intended beliefs and pseudo-inclusivity, but don't be fooled, they are the organizing force (and pacifying and enabling power) behind the shock doctrine of intersectional violence.
When you view each card online, you can find more information about their gang and the specific privileges and human exchanges they target, along with three Notice, Disrupt and Reframe questions to identify keys to solidarity that could support us to disrupt the gangs and re-organise them.
We identified ten gangs that exhibit a particular style of power from dominating 'leaders' to 'enforcers' to 'helpers' maintaining the status quo.
The 10 Gangs helped us clarify individual behaviours, but they are not prescriptive, as privilege and power are opportunistic, competitive and highly adaptable.
Like bullying in our societies, these violent behaviours are interconnected, and can super-charge an individuals power. Competitors can use the gangs to recognize roles that might serve their agenda, especially useful when forming lobby groups.
In light of inevitable global crises, we have developed the ironic concept of F.E.A.R.S. as a lens to understand privilege as a wicked system of five intersecting, inteconnected and interdependent key issues, combining a messy tangle of threats.
Our 50 characters, organized in their 10 gangs, use the F.E.A.R.S. to bolster their power of influence and privilege of access to resources – they instill FEARS into everyone, as a warning to anyone opposing or scrutinizing their methods.